<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>Using F# across platforms (HTML5, Linux, Mac/OSX, Android, GPU, ...)</title><link>http://fsxplat.codeplex.com/project/feeds/rss</link><description>Info and resources for using F&amp;#35; across platforms &amp;#40;HTML5, Linux, Mac&amp;#47;OSX, Android, iOS...&amp;#41;</description><item><title>Updated Wiki: FSharpLinux</title><link>https://fsxplat.codeplex.com/wikipage?title=FSharpLinux&amp;version=32</link><description>&lt;div class="wikidoc"&gt;&lt;h2&gt;&lt;a href="http://fsharp.org/use/linux"&gt;We&amp;#39;ve moved! Please go to http://fsharp.org/use/linux&lt;/a&gt;&lt;/h2&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>quasilord1</author><pubDate>Mon, 08 Apr 2013 19:06:00 GMT</pubDate><guid isPermaLink="false">Updated Wiki: FSharpLinux 20130408070600P</guid></item><item><title>Updated Wiki: FSharpIOS</title><link>https://fsxplat.codeplex.com/wikipage?title=FSharpIOS&amp;version=8</link><description>&lt;div class="wikidoc"&gt;&lt;h2&gt;&lt;a href="http://fsharp.org/use/ios"&gt;We&amp;#39;ve moved! Please go to http://fsharp.org/use/ios&lt;/a&gt;&lt;/h2&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>quasilord1</author><pubDate>Mon, 08 Apr 2013 17:43:34 GMT</pubDate><guid isPermaLink="false">Updated Wiki: FSharpIOS 20130408054334P</guid></item><item><title>Updated Wiki: FSharpAndroid</title><link>https://fsxplat.codeplex.com/wikipage?title=FSharpAndroid&amp;version=8</link><description>&lt;div class="wikidoc"&gt;&lt;h2&gt;&lt;a href="http://fsharp.org/use/android"&gt;We&amp;#39;ve moved! Please go to http://fsharp.org/use/android&lt;/a&gt;&lt;/h2&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>quasilord1</author><pubDate>Mon, 08 Apr 2013 17:15:28 GMT</pubDate><guid isPermaLink="false">Updated Wiki: FSharpAndroid 20130408051528P</guid></item><item><title>Updated Wiki: Home</title><link>https://fsxplat.codeplex.com/wikipage?version=45</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;For F# on Javascript and HTML5:&lt;/b&gt; &lt;a href="https://fsxplat.codeplex.com/wikipage?title=FSharpJS&amp;referringTitle=Home"&gt;See these instructions&lt;/a&gt;&lt;br /&gt;&lt;b&gt;For F# on Mac/OSX:&lt;/b&gt; &lt;a href="http://fsharp.org/use/mac"&gt;See these instructions&lt;/a&gt;&lt;br /&gt;&lt;b&gt;For F# on Windows:&lt;/b&gt; &lt;a href="http://fsharp.org/use/windows"&gt;See these instructions&lt;/a&gt;&lt;br /&gt;&lt;b&gt;For F# on Linux:&lt;/b&gt; &lt;a href="https://fsxplat.codeplex.com/wikipage?title=FSharpLinux&amp;referringTitle=Home"&gt;See these instructions&lt;/a&gt;&lt;br /&gt;&lt;b&gt;For F# on Android:&lt;/b&gt; &lt;a href="http://fsharp.org/use/android"&gt;See these instructions&lt;/a&gt;&lt;br /&gt;&lt;b&gt;For F# on iOS:&lt;/b&gt; &lt;a href="https://fsxplat.codeplex.com/wikipage?title=FSharpIOS&amp;referringTitle=Home"&gt;See these instructions&lt;/a&gt;&lt;br /&gt;&lt;b&gt;For F# on GPU:&lt;/b&gt; &lt;a href="https://fsxplat.codeplex.com/wikipage?title=FSharpGPU&amp;referringTitle=Home"&gt;See these instructions&lt;/a&gt;&lt;br /&gt;&lt;b&gt;For F# generating LLVM code:&lt;/b&gt; &lt;a href="https://fsxplat.codeplex.com/wikipage?title=FSharpLLVM&amp;referringTitle=Home"&gt;See these instructions&lt;/a&gt;&lt;br /&gt;
&lt;h3&gt;Having trouble?&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Ask questions at the &lt;a href="http://fsharp.github.com"&gt;F# Open Source Group&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Or maybe you&amp;#39;re:&lt;/b&gt; &lt;a href="https://fsxplat.codeplex.com/wikipage?title=Silverlight5FSharpCore20&amp;referringTitle=Home"&gt;looking for an F&amp;#35; 2.0 FSharp.Core.dll for Silverlight 5&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>quasilord1</author><pubDate>Mon, 08 Apr 2013 17:14:20 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20130408051420P</guid></item><item><title>Created Issue: Where is gnuplot.fs? [35]</title><link>http://fsxplat.codeplex.com/workitem/35</link><description>Tomas Petricek on http&amp;#58;&amp;#47;&amp;#47;msdn.microsoft.com&amp;#47;en-us&amp;#47;library&amp;#47;hh297126&amp;#40;v&amp;#61;vs.100&amp;#41;.aspx talks of a gnuplot wrapper &amp;#40;gnuplot.fs&amp;#41; for F&amp;#35; that he says should be available at&amp;#58; http&amp;#58;&amp;#47;&amp;#47;fsxplat.codeplex.com&amp;#47;.  But I am unable to find it&amp;#33;  It looks interesting.  Where can I find it&amp;#63;&lt;br /&gt;&lt;br /&gt;Thanks.&lt;br /&gt;</description><author>VariableNew</author><pubDate>Wed, 03 Apr 2013 06:01:35 GMT</pubDate><guid isPermaLink="false">Created Issue: Where is gnuplot.fs? [35] 20130403060135A</guid></item><item><title>Updated Wiki: Home</title><link>http://fsxplat.codeplex.com/wikipage?version=44</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;For F# on Javascript and HTML5:&lt;/b&gt; &lt;a href="http://fsxplat.codeplex.com/wikipage?title=FSharpJS&amp;referringTitle=Home"&gt;See these instructions&lt;/a&gt;&lt;br /&gt;&lt;b&gt;For F# on Mac/OSX:&lt;/b&gt; &lt;a href="http://fsharp.org/use/mac"&gt;See these instructions&lt;/a&gt;&lt;br /&gt;&lt;b&gt;For F# on Windows:&lt;/b&gt; &lt;a href="http://fsharp.org/use/windows"&gt;See these instructions&lt;/a&gt;&lt;br /&gt;&lt;b&gt;For F# on Linux:&lt;/b&gt; &lt;a href="http://fsxplat.codeplex.com/wikipage?title=FSharpLinux&amp;referringTitle=Home"&gt;See these instructions&lt;/a&gt;&lt;br /&gt;&lt;b&gt;For F# on Android:&lt;/b&gt; &lt;a href="http://fsxplat.codeplex.com/wikipage?title=FSharpAndroid&amp;referringTitle=Home"&gt;See these instructions&lt;/a&gt;&lt;br /&gt;&lt;b&gt;For F# on iOS:&lt;/b&gt; &lt;a href="http://fsxplat.codeplex.com/wikipage?title=FSharpIOS&amp;referringTitle=Home"&gt;See these instructions&lt;/a&gt;&lt;br /&gt;&lt;b&gt;For F# on GPU:&lt;/b&gt; &lt;a href="http://fsxplat.codeplex.com/wikipage?title=FSharpGPU&amp;referringTitle=Home"&gt;See these instructions&lt;/a&gt;&lt;br /&gt;&lt;b&gt;For F# generating LLVM code:&lt;/b&gt; &lt;a href="http://fsxplat.codeplex.com/wikipage?title=FSharpLLVM&amp;referringTitle=Home"&gt;See these instructions&lt;/a&gt;&lt;br /&gt;
&lt;h3&gt;Having trouble?&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Ask questions at the &lt;a href="http://fsharp.github.com"&gt;F# Open Source Group&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Or maybe you&amp;#39;re:&lt;/b&gt; &lt;a href="http://fsxplat.codeplex.com/wikipage?title=Silverlight5FSharpCore20&amp;referringTitle=Home"&gt;looking for an F&amp;#35; 2.0 FSharp.Core.dll for Silverlight 5&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>quasilord1</author><pubDate>Sun, 31 Mar 2013 18:51:13 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20130331065113P</guid></item><item><title>Updated Wiki: FSharpWindows</title><link>http://fsxplat.codeplex.com/wikipage?title=FSharpWindows&amp;version=7</link><description>&lt;div class="wikidoc"&gt;&lt;h2&gt;&lt;a href="http://fsharp.org/use/windows"&gt;We&amp;#39;ve moved! Please go to http://fsharp.org/use/windows&lt;/a&gt;&lt;/h2&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>quasilord1</author><pubDate>Sun, 31 Mar 2013 18:50:23 GMT</pubDate><guid isPermaLink="false">Updated Wiki: FSharpWindows 20130331065023P</guid></item><item><title>Updated Wiki: FSharpMac</title><link>http://fsxplat.codeplex.com/wikipage?title=FSharpMac&amp;version=35</link><description>&lt;div class="wikidoc"&gt;&lt;h2&gt;&lt;a href="http://fsharp.org/use/mac"&gt;We&amp;#39;ve moved! Please go to http://fsharp.org/use/mac&lt;/a&gt;&lt;/h2&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>quasilord1</author><pubDate>Sun, 31 Mar 2013 18:50:02 GMT</pubDate><guid isPermaLink="false">Updated Wiki: FSharpMac 20130331065002P</guid></item><item><title>Updated Wiki: FSharpMac</title><link>http://fsxplat.codeplex.com/wikipage?title=FSharpMac&amp;version=34</link><description>&lt;div class="wikidoc"&gt;&lt;h2&gt;&lt;a href="http://fsharp.org/use/mac"&gt;We&amp;#39;ve Moved! Please go to http://fsharp.org/use/mac&lt;/a&gt;&lt;/h2&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>quasilord1</author><pubDate>Sun, 31 Mar 2013 18:49:32 GMT</pubDate><guid isPermaLink="false">Updated Wiki: FSharpMac 20130331064932P</guid></item><item><title>Updated Wiki: FSharpWindows</title><link>http://fsxplat.codeplex.com/wikipage?title=FSharpWindows&amp;version=6</link><description>&lt;div class="wikidoc"&gt;&lt;h2&gt;&lt;a href="http://fsharp.org/use/windows"&gt;This Page Had Moved! Please go to http://fsharp.org/use/windows&lt;/a&gt;&lt;/h2&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>quasilord1</author><pubDate>Sun, 31 Mar 2013 18:34:42 GMT</pubDate><guid isPermaLink="false">Updated Wiki: FSharpWindows 20130331063442P</guid></item><item><title>Updated Wiki: FSharpWindows</title><link>http://fsxplat.codeplex.com/wikipage?title=FSharpWindows&amp;version=5</link><description>&lt;div class="wikidoc"&gt;&lt;h2&gt;F# on Windows (free Microsoft Visual F# Tools)&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href="http://fsharp.net"&gt;Install the free Visual F# tools&lt;/a&gt; (or install a full copy of Visual Studio)&lt;/li&gt;&lt;/ul&gt;

&lt;h2&gt;F# on Windows (free MonoDevelop or XamarinStudio Tools)&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;First get an F# 3.0 implementation. 
&lt;ul&gt;&lt;li&gt;Right now this still means installing the free Visual F# tools (see above). The F# open source group are working on an installer which is independent of the Visual F# tools.&lt;/li&gt;
&lt;li&gt;You can also build F# 3.0 from &lt;a href="http://fsharp.github.com/fsharp"&gt;Install the F# Open Source Edition&lt;/a&gt; but the MonoDevelop tools will not yet detect these DLLs.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Then install &lt;a href="http://xamarin.com/studio"&gt;Xamarin Studio&lt;/a&gt; or &lt;a href="http://monodevelop.com"&gt;MonoDevelop&lt;/a&gt; for Windows&lt;/li&gt;
&lt;li&gt;Then install the F# Addin for Xamarin Studio and MonoDevelop from the Addin Gallery.&lt;/li&gt;&lt;/ul&gt;

&lt;h2&gt;Make Windows 8 Store apps using F# WebSharper&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.websharper.com"&gt;WebSharper&lt;/a&gt; can make HTML5 and WinJS web apps written in F# code which can be deployed either as HTML5 web apps or direct to the Windows 8 app store&lt;/li&gt;&lt;/ul&gt;

&lt;h2&gt;Learn F# in the Browser&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href="http://tryfsharp.org"&gt;Learn F# online at Try F#&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>quasilord1</author><pubDate>Sun, 31 Mar 2013 00:12:24 GMT</pubDate><guid isPermaLink="false">Updated Wiki: FSharpWindows 20130331121224A</guid></item><item><title>Updated Wiki: FSharpIOS</title><link>http://fsxplat.codeplex.com/wikipage?title=FSharpIOS&amp;version=7</link><description>&lt;div class="wikidoc"&gt;
&lt;h3&gt;Using F# 3.0 On iOS (via WebSharper)&lt;/h3&gt;
This option is free for open source projects (including commercial open source projects):&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.websharper.com"&gt;WebSharper&lt;/a&gt; can make HTML5 web apps from F# code which can be used from iOS and any HTML5-enabled browser&lt;/li&gt;&lt;/ul&gt;

&lt;h3&gt;Using F# 3.0 On iOS (via Xamarin Studio)&lt;/h3&gt;
This assumes you are using a Mac and you already know a bit about F# programming
&lt;ul&gt;&lt;li&gt;Install F# 3.0 by installing &lt;a href="http://www.go-mono.com/mono-downloads/download.html"&gt;Mono 3.0.2 or later&lt;/a&gt;. &amp;#39;fsharpc&amp;#39; and &amp;#39;fsharpi&amp;#39; should now be on your command line.&lt;/li&gt;
&lt;li&gt;Install Xamarin Studio from Xamarin. It is free if using an emulator or for small applications deployed to device.&lt;/li&gt;
&lt;li&gt;See this blog &lt;a href="http://7sharpnine.com/posts/monotouch-and-fsharp-part-i/"&gt;part I&lt;/a&gt; and &lt;a href="http://7sharpnine.com/posts/monotouch-and-fsharp-part-ii/"&gt;part II&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;The projects may use a Xamarin C# front end with an F# code-behind DLL.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>quasilord1</author><pubDate>Sun, 31 Mar 2013 00:10:16 GMT</pubDate><guid isPermaLink="false">Updated Wiki: FSharpIOS 20130331121016A</guid></item><item><title>Updated Wiki: FSharpIOS</title><link>http://fsxplat.codeplex.com/wikipage?title=FSharpIOS&amp;version=6</link><description>&lt;div class="wikidoc"&gt;
&lt;h3&gt;Using F# 3.0 On iOS (via WebSharper)&lt;/h3&gt;
This option is free for open source projects (including commercial open source projects):&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.websharper.com"&gt;WebSharper&lt;/a&gt; can make HTML5 web apps from F# code which can be used from iOS and any HTML5-enabled browser&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;!!!Using F# 3.0 On iOS (via Xamarin Studio)&lt;br /&gt;&lt;br /&gt;This assumes you are using a Mac and you already know a bit about F# programming
&lt;ul&gt;&lt;li&gt;Install F# 3.0 by installing &lt;a href="http://www.go-mono.com/mono-downloads/download.html"&gt;Mono 3.0.2 or later&lt;/a&gt;. &amp;#39;fsharpc&amp;#39; and &amp;#39;fsharpi&amp;#39; should now be on your command line.&lt;/li&gt;
&lt;li&gt;Install Xamarin Studio from Xamarin. It is free if using an emulator or for small applications deployed to device.&lt;/li&gt;
&lt;li&gt;See this blog &lt;a href="http://7sharpnine.com/posts/monotouch-and-fsharp-part-i/"&gt;part I&lt;/a&gt; and &lt;a href="http://7sharpnine.com/posts/monotouch-and-fsharp-part-ii/"&gt;part II&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;The projects may use a Xamarin C# front end with an F# code-behind DLL.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>quasilord1</author><pubDate>Sun, 31 Mar 2013 00:09:57 GMT</pubDate><guid isPermaLink="false">Updated Wiki: FSharpIOS 20130331120957A</guid></item><item><title>New Comment on "FSharpGPU"</title><link>http://fsxplat.codeplex.com/wikipage?title=FSharpGPU&amp;ANCHOR#C26704</link><description>Also see SharpShaders for writing GPU shader code in F&amp;#35;&amp;#58; https&amp;#58;&amp;#47;&amp;#47;github.com&amp;#47;rookboom&amp;#47;SharpShaders&amp;#47;wiki</description><author>rookboom</author><pubDate>Wed, 27 Feb 2013 11:14:51 GMT</pubDate><guid isPermaLink="false">New Comment on "FSharpGPU" 20130227111451A</guid></item><item><title>Updated Wiki: FSharpWindows</title><link>http://fsxplat.codeplex.com/wikipage?title=FSharpWindows&amp;version=4</link><description>&lt;div class="wikidoc"&gt;&lt;h2&gt;F# on Windows (free Microsoft Visual F# Tools)&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href="http://fsharp.net"&gt;Install the free Visual F# tools&lt;/a&gt; (or install a full copy of Visual Studio)&lt;/li&gt;&lt;/ul&gt;

&lt;h2&gt;F# on Windows (free MonoDevelop Tools)&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;First get an F# 3.0 implementation. 
&lt;ul&gt;&lt;li&gt;Right now this still means installing the free Visual F# tools (see above). The F# open source group are working on an installer which is independent of the Visual F# tools.&lt;/li&gt;
&lt;li&gt;You can also build F# 3.0 from &lt;a href="http://fsharp.github.com/fsharp"&gt;Install the F# Open Source Edition&lt;/a&gt; but the MonoDevelop tools will not yet detect these DLLs.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Then install &lt;a href="http://xamarin.com/studio"&gt;Xamarin Studio&lt;/a&gt; or &lt;a href="http://monodevelop.com"&gt;MonoDevelop&lt;/a&gt; for Windows&lt;/li&gt;
&lt;li&gt;Then install the F# Addin for Xamarin Studio and MonoDevelop from the Addin Gallery.&lt;/li&gt;&lt;/ul&gt;

&lt;h2&gt;Learn F# in the Browser&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href="http://tryfsharp.org"&gt;Learn F# online at Try F#&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>quasilord1</author><pubDate>Mon, 25 Feb 2013 14:34:16 GMT</pubDate><guid isPermaLink="false">Updated Wiki: FSharpWindows 20130225023416P</guid></item><item><title>Updated Wiki: FSharpWindows</title><link>http://fsxplat.codeplex.com/wikipage?title=FSharpWindows&amp;version=3</link><description>&lt;div class="wikidoc"&gt;&lt;h2&gt;F# on Windows (free Microsoft Visual F# Tools)&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href="http://fsharp.net"&gt;Install the free Visual F# tools&lt;/a&gt; (or install a full copy of Visual Studio)&lt;/li&gt;&lt;/ul&gt;

&lt;h2&gt;F# on Windows (free MonoDevelop Tools)&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;First get an F# 3.0 implementation. Right now this still means installing the free Visual F# tools (see above).
&lt;ul&gt;&lt;li&gt;You can also build F# 3.0 from &lt;a href="http://fsharp.github.com/fsharp"&gt;Install the F# Open Source Edition&lt;/a&gt; but the MonoDevelop tools will not yet detect these DLLs.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Then install &lt;a href="http://xamarin.com/studio"&gt;Xamarin Studio&lt;/a&gt; or &lt;a href="http://monodevelop.com"&gt;MonoDevelop&lt;/a&gt; for Windows&lt;/li&gt;
&lt;li&gt;Then install the F# Addin for Xamarin Studio and MonoDevelop from the Addin Gallery.&lt;/li&gt;&lt;/ul&gt;

&lt;h2&gt;Learn F# in the Browser&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href="http://tryfsharp.org"&gt;Learn F# online at Try F#&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>quasilord1</author><pubDate>Mon, 25 Feb 2013 14:33:22 GMT</pubDate><guid isPermaLink="false">Updated Wiki: FSharpWindows 20130225023322P</guid></item><item><title>Updated Wiki: FSharpMac</title><link>http://fsxplat.codeplex.com/wikipage?title=FSharpMac&amp;version=33</link><description>&lt;div class="wikidoc"&gt;&lt;h3&gt;Using F# 3.0 On Mac/OSX:&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Just &lt;a href="http://www.go-mono.com/mono-downloads/download.html"&gt;Install Mono 3.0.2 or later&lt;/a&gt;. This includes F# 3.0.&lt;/li&gt;&lt;/ul&gt;
You can now 
&lt;ul&gt;&lt;li&gt;Start the F# Interactive using &amp;quot;fsharpi&amp;quot; and type &amp;quot;1+1;;&amp;quot;.  You&amp;#39;re off! &lt;/li&gt;
&lt;li&gt;The F# command line compiler is &amp;quot;fsharpc&amp;quot;. The --resident flag makes the compiler faster on subsequent invocations.  &lt;/li&gt;
&lt;li&gt;Use xbuild to build projects and solutions from Visual Studio without change&lt;/li&gt;&lt;/ul&gt;

&lt;h3&gt;For Visual Tools:&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Install &lt;a href="http://xamarin.com/studio"&gt;Xamarin Studio&lt;/a&gt; or &lt;a href="http://monodevelop.com"&gt;MonoDevelop&lt;/a&gt; and the &lt;a href="http://fsharp.github.com/fsharpbinding"&gt;F# AddIn for Xamarin Studio and MonoDevelop&lt;/a&gt;. These are all free.&lt;/li&gt;
&lt;li&gt;You can create new projects in Xamarin Studio and MonoDevelop. Be sure to retarget them to .NET 4.0&lt;/li&gt;&lt;/ul&gt;

&lt;h3&gt;Using F# 3.0 On Mac/OSX (via WebSharper) &lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.websharper.com"&gt;WebSharper&lt;/a&gt; can make F# HTML5 web apps which can be used from Mac/OSX and any HTML5-enabled browser&lt;/li&gt;&lt;/ul&gt;

&lt;h3&gt;Learn F# in the Browser on the Mac&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://tryfsharp.org"&gt;Learn F# online at Try F#&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;Having trouble?&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Ask questions at the &lt;a href="http://fsharp.github.com"&gt;F# Open Source Group&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;What should I use to edit my code?&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://xamarin.com/studio"&gt;Xamarin Studio&lt;/a&gt; or &lt;a href="http://monodevelop.com"&gt;MonoDevelop&lt;/a&gt; with the &lt;a href="http://fsxplat.codeplex.com/wikipage?title=https%3a%2f%2fgithub.com%2ffsharp%2ffsharpbinding%2fwiki&amp;referringTitle=FSharpMac"&gt;F&amp;#35; AddIn for MonoDevelop&lt;/a&gt; . Some other editors have specific support for F#, either builtin or through addons provided by the F# community: &lt;/li&gt;
&lt;li&gt;TextMate &lt;/li&gt;
&lt;li&gt;Emacs. There is an &lt;a href="http://fsharp.github.com/fsharpbinding/"&gt;F# mode for Emacs&lt;/a&gt; that extends Emacs with syntax highlighting for F#, support for working with F# Interactive and also automatic indentation. &lt;/li&gt;
&lt;li&gt;VIM&lt;/li&gt;
&lt;li&gt;GEdit&lt;/li&gt;
&lt;li&gt;SublimeText &lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>quasilord1</author><pubDate>Mon, 25 Feb 2013 14:31:09 GMT</pubDate><guid isPermaLink="false">Updated Wiki: FSharpMac 20130225023109P</guid></item><item><title>Updated Wiki: FSharpAndroid</title><link>http://fsxplat.codeplex.com/wikipage?title=FSharpAndroid&amp;version=7</link><description>&lt;div class="wikidoc"&gt;&lt;h3&gt;Using F# 3.0 On Android (via MonoAndroid from Xamarin)&lt;/h3&gt;
This assumes you are using a Mac and you already know a bit about F# programming
&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.mono-project.com/Downloads"&gt;Install F# 3.0 by installing Mono 3.0.2 or later&lt;/a&gt;. &amp;#39;fsharpc&amp;#39; and &amp;#39;fsharpi&amp;#39; should now be on your command line.&lt;/li&gt;
&lt;li&gt;Install &lt;a href="http://www.xamarin.com/studio"&gt;Xamarin Studio from Xamarin&lt;/a&gt;. It is free if using an emulator or for small applications deployed to device.&lt;/li&gt;
&lt;li&gt;Get and adapt the &lt;a href="https://github.com/fahadsuhaib/fsharp-droid"&gt;Twitter app&lt;/a&gt; sample from GitHub.&lt;/li&gt;
&lt;li&gt;Deploy to emulator or device and submit to the app store.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;The project is a Xamarin C# front end with an F# back end. The FSharp.Core.dll referenced is at /Library/Frameworks/Mono.framework/Versions/Current/lib/mono/2.1/FSharp.Core.dll and a copy is included in the Twitter sample.&lt;br /&gt;
&lt;h3&gt;Using F# 3.0 On Android (via WebSharper)&lt;/h3&gt;
This option is free for open source projects (including commercial open source projects):
&lt;ul&gt;&lt;li&gt;See &lt;a href="http://www.websharper.com"&gt;WebSharper&lt;/a&gt;, which can make HTML5 apps for Android.&lt;/li&gt;&lt;/ul&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>quasilord1</author><pubDate>Mon, 25 Feb 2013 14:30:29 GMT</pubDate><guid isPermaLink="false">Updated Wiki: FSharpAndroid 20130225023029P</guid></item><item><title>Updated Wiki: FSharpLinux</title><link>http://fsxplat.codeplex.com/wikipage?title=FSharpLinux&amp;version=31</link><description>&lt;div class="wikidoc"&gt;&lt;h3&gt;Using F# 3.0 On Linux (via Mono)&lt;/h3&gt;&lt;ol&gt;&lt;li&gt;Get Mono:
&lt;ol&gt;&lt;li&gt;try &amp;quot;apt-get install mono-runtime mono-gmcs&amp;quot;. Check the version is at least 2.10.9.&lt;/li&gt;
&lt;li&gt;Ubuntu: &lt;a href="http://github.com/mono/mono"&gt;Build and install mono from source&lt;/a&gt;, e.g. Mono 3.0.0 or later. If installing Mono and F# 3.0 to a private prefix, &lt;a href="http://mono-project.com/Parallel_Mono_Environments"&gt;follow the instructions for setting up paths for a parallel build of mono&lt;/a&gt; and ensure LD&lt;i&gt;LIBRARY&lt;/i&gt;PATH includes the &amp;quot;lib&amp;quot; directory of that prefix location &lt;span class="codeInline"&gt;   export LD_LIBRARY_PATH=&amp;quot;$LD_LIBRARY_PATH:/home/user/mono/lib/&amp;quot;  &lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Others: See &lt;a href="http://mono-project.com"&gt;Mono&lt;/a&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://github.com/fsharp/fsharp"&gt;Build and install the F# Compiler (open source edition) from source&lt;/a&gt;. Install it to the same prefix as mono if you are using one.&lt;/li&gt;
&lt;li&gt;Choose your editing environment from the list below.&lt;/li&gt;&lt;/ol&gt;
Once built, use &amp;quot;fsharpi&amp;quot; to start F# Interactive, and use &amp;quot;fsharpc&amp;quot; to compile. &lt;br /&gt;&lt;span class="codeInline"&gt;     &amp;gt; fsharpi      &lt;/span&gt; (starts F# interactive)&lt;br /&gt;&lt;span class="codeInline"&gt;     &amp;gt; fsharpc     &lt;/span&gt; (F# compiler)&lt;br /&gt;&lt;span class="codeInline"&gt;     &amp;gt; xbuild      &lt;/span&gt;  (Builds .fsproj projects and .sln files, including ones authored in Visual Studio)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If running F# interactive in Emacs or another similar environment, use &lt;br /&gt;&lt;span class="codeInline"&gt; &amp;gt; fsharpi --readline- &lt;/span&gt;&lt;br /&gt;to turn of console processing.&lt;br /&gt;&lt;br /&gt;For visual tooling:&lt;br /&gt;Use &amp;quot;apt-get monodevelop&amp;quot; of &lt;a href="http://github.com/mono/monodevelop"&gt;build/install it from source&lt;/a&gt;. Use the same prefix if you are using one.
&lt;ol&gt;&lt;li&gt;&lt;a href="http://fsharp.github.com/fsharpbinding"&gt;Install the F# AddIn for MonoDevelop from the AddIn gallery&lt;/a&gt; &lt;/li&gt;&lt;/ol&gt;

&lt;h3&gt;Using F# 3.0 On Linux (via WebSharper) &lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.websharper.com"&gt;WebSharper&lt;/a&gt; can make F# HTML5 web apps which can be used from Linux and any HTML5-enabled browser&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;What should I use to edit my code?&lt;/h3&gt;Some editors have specific support for F#, either builtin or through addons provided by the F# community: 
&lt;ul&gt;&lt;li&gt;&lt;a href="http://monodevelop.com"&gt;MonoDevelop&lt;/a&gt; with &lt;a href="http://fsharp.github.com/fsharpbinding"&gt;the F# AddIn for MonoDevelop&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;TextMate &lt;/li&gt;
&lt;li&gt;Emacs. There is an &lt;a href="http://fsharp.github.com/fsharpbinding/"&gt;New F# mode for Emacs&lt;/a&gt; that extends Emacs with syntax highlighting for F#, support for working with F# Interactive and also automatic indentation. &lt;/li&gt;
&lt;li&gt;GEdit &lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;b&gt;A Cross-Platform Sample&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;The &lt;b&gt;samples/opengl&lt;/b&gt; directory shows how to use the cross-platform &lt;a href="http://www.opentk.com/"&gt;OpenTK&lt;/a&gt; library to write 3D applications with OpenGL using F#. For more information, you may also want to read &lt;a href="http://laurent.le-brun.eu/site/index.php/2010/06/23/57-fsharp-opengl-a-cross-platform-sample"&gt;F# + OpenGL: a cross-platform sample&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>quasilord1</author><pubDate>Mon, 25 Feb 2013 14:28:58 GMT</pubDate><guid isPermaLink="false">Updated Wiki: FSharpLinux 20130225022858P</guid></item><item><title>Updated Wiki: FSharpMac</title><link>http://fsxplat.codeplex.com/wikipage?title=FSharpMac&amp;version=32</link><description>&lt;div class="wikidoc"&gt;&lt;h3&gt;Using F# 3.0 On Mac/OSX:&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Just &lt;a href="http://www.go-mono.com/mono-downloads/download.html"&gt;Install Mono 3.0.2 or later&lt;/a&gt;. This includes F# 3.0.&lt;/li&gt;&lt;/ul&gt;
You can now 
&lt;ul&gt;&lt;li&gt;Start the F# Interactive using &amp;quot;fsharpi&amp;quot; and type &amp;quot;1+1;;&amp;quot;.  You&amp;#39;re off! &lt;/li&gt;
&lt;li&gt;The F# command line compiler is &amp;quot;fsharpc&amp;quot;. The --resident flag makes the compiler faster on subsequent invocations.  &lt;/li&gt;
&lt;li&gt;Use xbuild to build projects and solutions from Visual Studio without change&lt;/li&gt;&lt;/ul&gt;

&lt;h3&gt;For Visual Tools:&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Install &lt;a href="http://xamarin.com/studio"&gt;Xamarin Studio&lt;/a&gt; or &lt;a href="http://monodevelop.com"&gt;MonoDevelop&lt;/a&gt; and the &lt;a href="http://fsharp.github.com/fsharpbinding"&gt;F# AddIn for MonoDevelop&lt;/a&gt;. These are all free.&lt;/li&gt;
&lt;li&gt;You can create new projects in Xamarin Studio and MonoDevelop. Be sure to retarget them to .NET 4.0&lt;/li&gt;&lt;/ul&gt;

&lt;h3&gt;Using F# 3.0 On Mac/OSX (via WebSharper) &lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.websharper.com"&gt;WebSharper&lt;/a&gt; can make F# HTML5 web apps which can be used from Mac/OSX and any HTML5-enabled browser&lt;/li&gt;&lt;/ul&gt;

&lt;h3&gt;Learn F# in the Browser on the Mac&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://tryfsharp.org"&gt;Learn F# online at Try F#&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;Having trouble?&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Ask questions at the &lt;a href="http://fsharp.github.com"&gt;F# Open Source Group&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;What should I use to edit my code?&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://xamarin.com/studio"&gt;Xamarin Studio&lt;/a&gt; or &lt;a href="http://monodevelop.com"&gt;MonoDevelop&lt;/a&gt; with the &lt;a href="http://fsxplat.codeplex.com/wikipage?title=https%3a%2f%2fgithub.com%2ffsharp%2ffsharpbinding%2fwiki&amp;referringTitle=FSharpMac"&gt;F&amp;#35; AddIn for MonoDevelop&lt;/a&gt; . Some other editors have specific support for F#, either builtin or through addons provided by the F# community: &lt;/li&gt;
&lt;li&gt;TextMate &lt;/li&gt;
&lt;li&gt;Emacs. There is an &lt;a href="http://fsharp.github.com/fsharpbinding/"&gt;F# mode for Emacs&lt;/a&gt; that extends Emacs with syntax highlighting for F#, support for working with F# Interactive and also automatic indentation. &lt;/li&gt;
&lt;li&gt;VIM&lt;/li&gt;
&lt;li&gt;GEdit&lt;/li&gt;
&lt;li&gt;SublimeText &lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>quasilord1</author><pubDate>Mon, 25 Feb 2013 14:27:37 GMT</pubDate><guid isPermaLink="false">Updated Wiki: FSharpMac 20130225022737P</guid></item></channel></rss>