This project contains some F# 2.0 packages for the Mono platform on Linux and Mac plus some other useful utilities. These packages are binary snapshots of F# 2.0 from 2010. They are useful for getting going with F# 2.0 on Linux and Mac.
If you use F# regularly on Mono/Linux/Mac, we recommend:
* Following the Mono project
* Following
http://github.com/fsharp, the F# Open Source community on GitHub
* Joining the F# Open Source Google Group
http://groups.google.com/group/fsharp-opensource * Contributing to Mono's support for F#, and improving the MonoDevelop bindings for F#
The F# 2.0 packages from 2010
Samples and tools
Here is a brief list of cross-platform F# examples and tools that can be found in the
project source code.
- The samples/opengl directory shows how to use the cross-platform OpenTK library to write 3D applications with OpenGL using F#. For more information, you may also want to read F# + OpenGL: a cross-platform sample
- The samples/compiler directory includes a sample application that demonstrates how to use services provided by the F# compiler to implement IntelliSense for text editors. The sample is a command line program that reacts to commands (from standard input) by outputing IntelliSense information (to the standard output) and should be easy to call from text editor macros. For more information about the sample read F# IntelliSense Command line tool.
Cross-platform editors for F#
- F# mode for Emacs extends Emacs with syntax highlighting for F#, support for working with F# Interactive and also automatic indentation. For more information about the latest version, look at: New F# mode for Emacs